The design process involved in-depth research into the museum's themes and target audience, followed by the creation of interactive elements that were both visually striking and educational. The the Dinosaur Spinners, we created many iterations on the user interface to tell the full story of the animals and the time period that still allowed for exploration and discovery. In the Digital Dig, I closely interviewed and streamlined the experience of digging up dinosaur bones and translated that to a touchscreen by working with the paleontologist and requesting for a 3D designer from our development partner to recreate environments in Texas where you could find fossil bones and tracks. For the Rock Art, we looked at many ways of displaying the art on the walls, navigation to and from the archeological sites, and even showing how they might have been painted through guided animations. We created click-through and early animated prototypes for all the interactive exhibits that we were able to test in NYC and on-site in San Antonio.